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Event-Driven Architecture in Golang

You're reading from   Event-Driven Architecture in Golang Building complex systems with asynchronicity and eventual consistency

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803238012
Length 384 pages
Edition 1st Edition
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Author (1):
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Michael Stack Michael Stack
Author Profile Icon Michael Stack
Michael Stack
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Event-Driven Fundamentals
2. Chapter 1: Introduction to Event-Driven Architectures FREE CHAPTER 3. Chapter 2: Supporting Patterns in Brief 4. Chapter 3: Design and Planning 5. Part 2: Components of Event-Driven Architecture
6. Chapter 4: Event Foundations 7. Chapter 5: Tracking Changes with Event Sourcing 8. Chapter 6: Asynchronous Connections 9. Chapter 7: Event-Carried State Transfer 10. Chapter 8: Message Workflows 11. Chapter 9: Transactional Messaging 12. Part 3: Production Ready
13. Chapter 10: Testing 14. Chapter 11: Deploying Applications to the Cloud 15. Chapter 12: Monitoring and Observability 16. Index 17. Other Books You May Enjoy

Adding event sourcing to the monolith

In the previous chapter, we added a domain-driven design package for the monolith to use called ddd. We will need to make some updates to this package and add a new one for our event sourcing needs.

Beyond basic events

The event code we used before was just what we needed. Those needs were to have them be easy to instantiate, be easy to reference as dependencies, and finally easy to work with in our handlers.

This is what we had before from Chapter 4 in the Refactoring side effects with domain events section:

type EventHandler func(ctx context.Context, event Event) error
type Event interface {
    EventName() string
}

This old Event interface required that the plain-old Go structs (POGSs) that we are using implement the EventName() method to be seen by the application as an Event.

Refactoring toward richer events

We have the following new needs:

  • We need to know the details of which aggregate the...
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