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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Dynamically responding to ink stories

In Unity, multiple methods are called as part of the normal execution cycle when a project runs. Often, methods such as Update(), a common part of behavior scripts in Unity, include many lines of code. Even a method such as FixedUpdate(), called at the end of the physics calculations for each cycle in a running project, might include multiple parts. Any code that depends on other systems, such as those communicating with ink, can also add extra time per cycle.

The use of the ObserveVariable() method allows data from ink to only update Unity when needed. Because the Story API will only call the delegated function when necessary, Unity will also only get the data when there is a change it needs to know about when it needs to know about it. This will also happen outside the use of an Update() method or even a FixedUpdate() method in Unity.

In this section, we will examine how the ObserveVariable() method operates outside of other methods as...

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