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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Working with LIST

Each use of the VAR keyword creates a single value. In many projects, a handful of single values would be enough to track anything needed while running. However, there are contexts where a set of values might be needed. For these cases, ink has a special keyword called LIST that creates a list of possible values.

The values of a list can be thought of as possible states of its variable. For example, for a LIST named days_of_week, possible values might be the 7 days of the week. These could be defined with LIST itself and then assigned as needed instead of the need to use string values for each day of the week.

In ink, a list defines a new collection of values within the context of the project. Once created, the values of a list can act as possible values for other variables using the VAR keyword.

However, while powerful in its ability to create new possible values for variables, the values that are created have some limitations and often need extra functionality...

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