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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Storing values using VAR

In Chapter 2, Knots, Diverts, and Looping Patterns, variables were introduced as a part of using labeled options within the weaves of looping structures in ink. By creating a label, an option could record whether it had been shown before. This allowed us to keep track of the number of loops within a knot easily. Within ink, labeled options are one form of a more general concept for storing and changing any kind of value. This more general form uses a special keyword: VAR.

The VAR keyword creates a variable that's capable of storing different types of data. Variables created with the VAR keyword can store numbers (including decimal values), strings (collections of letters, numbers, and special symbols enclosed in single-quotation or double-quotation marks), Booleans (true or false values), and even diverts. Variables created using the VAR keyword are also global: they can be accessed by any code that is part of the overall project.

Variable names...

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