Summary
This chapter provided you with an explanation of the term story, content, and the narrative, what the reader might experience from its content. We examined nonlinear storytelling as how the parts of a story can be experienced in an order different than how they were written or originally composed. Next, we learned about branching narratives as a description of experiencing a nonlinear story where different sequences, branches, are explored over others. Through using code (scripting), we saw how different narratives can be created by controlling when the reader experiences story content.
ink is a narrative scripting language. We understand the movement through a story as a concept called flow. We discovered that each intersection, created by using different types of choices, is known as a weave. By using choices, we saw that different layers of a weave and more branching are possible. For situations where a weave is growing too complex, we can use a gathering point. This collapses a weave into a single point or line.
In the next chapter, we will begin to use knots, labeled sections of a story, and diverts, moving between these, to build on the concepts of nonlinear storytelling and branching narratives. We will start to use choices to move the reader to a particular knot or repeat the same weave again.