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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Summary

This chapter provided you with an explanation of the term story, content, and the narrative, what the reader might experience from its content. We examined nonlinear storytelling as how the parts of a story can be experienced in an order different than how they were written or originally composed. Next, we learned about branching narratives as a description of experiencing a nonlinear story where different sequences, branches, are explored over others. Through using code (scripting), we saw how different narratives can be created by controlling when the reader experiences story content.

ink is a narrative scripting language. We understand the movement through a story as a concept called flow. We discovered that each intersection, created by using different types of choices, is known as a weave. By using choices, we saw that different layers of a weave and more branching are possible. For situations where a weave is growing too complex, we can use a gathering point. This collapses a weave into a single point or line.

In the next chapter, we will begin to use knots, labeled sections of a story, and diverts, moving between these, to build on the concepts of nonlinear storytelling and branching narratives. We will start to use choices to move the reader to a particular knot or repeat the same weave again.

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Dynamic Story Scripting with the ink Scripting Language
Published in: Nov 2021
Publisher: Packt
ISBN-13: 9781801819329
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