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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 5 – Tunnels and Threads

  1. To create a tunnel, a divert must be used before and after the name of a knot or stitch. Within the knot or stitch, two diverts must be used together to return from the tunnel.
  2. Tunnels connect two different locations in ink. They can be used between knots, stitches, or other locations in a story. Tunnels move the flow to a location and then return when two diverts are encountered.
  3. A divert moves the flow to another knot or stitch. A tunnel uses two diverts to move to a knot or stitch and then returns to where it started. A thread is the inverse of a divert. It moves the knot or stitch to the current flow location instead of moving the flow to the knot or stitch.
  4. Normally, multiple threads cannot be used on the same line. However, when using alternatives, it is possible to include multiple threads as part of the same structure. They are still accessed one at a time but can be grouped together on one line.
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