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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 4 – Variables, Lists, and Functions

  1. Assignment happens any time a variable is given a new value. This happens when a variable is first created in ink and can also happen on single lines of code.
  2. A new string created based on two strings being added, or between a string and numerical value, is known as concatenation.
  3. The tilde defines a single line of code in ink. It is often used with assignment, to call a function, or to perform some other single-line action.
  4. The values in a list are part of a Boolean set. This means they are either true or false. In ink, all values in a list are set to false by default. To change to true, they must be surrounded by opening and closing parentheses.
  5. The technical term for a variable defined as part of a function or a knot is a parameter. It affects the calculations or how content is processed by the function.
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