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Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

You're reading from   Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c A design handbook to orchestrate and manage flexible process-driven systems with Oracle BPM and SOA Suite 12c

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781849689441
Length 444 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Business Process Management, Service-oriented Architecture, and Enterprise Architecture FREE CHAPTER 2. Modeling Business Processes for SOA – Methodology 3. BPMN for Business Process Modeling 4. Process-driven Service Design 5. Composite Applications 6. Process Execution with BPMN and BPEL 7. Human Interaction with Business Processes 8. Business Rules 9. Adaptive Case Management 10. Mobile and Multichannel 11. Event Processing and BPM 12. Business Activity Monitoring Index

Why we need a new methodology for Game Enterprise BPM


Now, Game Enterprise BPM needs to be played everywhere. This implies that Game Silo BPM needs to diminish, meaning it needs to be replaced, gradually, through managed evolution, league by league, aiming for excellence at Champions League.

We can't play Game Enterprise BPM with the same culture of ad hoc, joyful creativity, which we find in Game Silo BPM. We can't just approach our colleague; let's call him Ingo Maier, who we know has drawn the process model for a process we are interested in. We can't just walk over to the other desk to him, asking him about the meaning of an unclear section in the process. That is because in Game Enterprise BPM, Ingo Maier, as a person whom we know as part of our team Silo, does not exist anymore.

We deal with process models, with SOA services, with a language defined somewhere else, in another department. This is what makes it so hard to move up in BPM leagues.

Hiding behind the buzz term "agile" does...

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