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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

Summary

In this chapter, we covered a lot of new and complex material. You became familiar with the limitations of value iteration in complex environments with large observation spaces, and we discussed how to overcome them with Q-learning. We checked the Q-learning algorithm on the FrozenLake environment and discussed the approximation of Q-values with NNs, and the extra complications that arise from this approximation.

We covered several tricks for DQNs to improve their training stability and convergence, such as an experience replay buffer, target networks, and frame stacking. Finally, we combined those extensions into one single implementation of DQN that solves the Pong environment from the Atari games suite.

In the next chapter, we will look at a set of tricks that researchers have found since 2015 to improve DQN convergence and quality, which (combined) can produce state-of-the-art results on most of the 54 (new games have been added) Atari games. This set was published...

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