Summary
In this chapter, we have learned about the core idea and implementation of the AI system and have created a custom AI actor implementation.
Having created our own AI entity definition, and behavior selection trees, you should be aware of how AI actors are created in the CryENGINE.
You should now have a good understanding of how to use the AI system to your advantage, allowing you to create AI-controlled units that patrol your game world.
If you're not quite done with AI, why not try and use your newly gained knowledge to create something a bit more complex of your own choice?
In the next chapter, we'll be covering the process of creating custom user interfaces allowing the creation of main menus and Heads-up Display (HUD).