Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

Arrow left icon
Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action ā€“ installation of the 3ds Max exporter Plugin


The examples in this book will all use 3ds Max and Adobe Photoshop as the primary digital content creation tools, otherwise known as DCC tools. Since we will use 3D Studio Max for this book, let's install the tools we will need to open and export the sample models to the engine. The steps to do so are as follows:

  1. Explore to the \Tools\CryMaxTools\ directory in the root directory of your build.

    Locate and run copytoMax.bat, which will copy the required tools to your 3ds max installation directory. For whatever reason, should the automatic installation of the exporter tools fail, you can install the files manually. Follow these steps to either manually copy or to simply verify that the tools have been installed correctly.

  2. Locate the .dlu file that is matched to the 3D Studio Max version you will be using. The following files are found in the /tools directory of your build:

    • 3ds Max 9 32 bit use CryExport9.dlu

    • 3ds Max 9 64 bit use CryExport9_64.dlu

    • 3ds Max 2008 32 Bit use CryExport10.dlu

    • 3ds Max 2008 64 Bit use CryExport10_64.dlu

    • 3ds Max 2009 32 Bit use CryExport11.dlu

    • 3ds Max 2009 64 Bit use CryExport11_64.dlu

    • 3ds Max 2010 32 Bit use CryExport12.dlu

    • 3ds Max 2010 64 Bit use CryExport12_64.dlu

  3. Once you have located the .dlu file that is associated to your installation of 3ds Max, copy this file to the /plugins directory of your 3ds Max installation.

  4. Finally, we need to install the 3ds Max Cry Tools Max Scripts. To install them, simply copy the LoadCryTools.ms located under the /tools/CryMaxTools folder to the /Scripts/Startup folder of the 3ds Max installation.

What just happened?

The tools that we have just installed are used by 3D artists and some multi-role designers to create models and other content for use within games. These tools are essential because, later on in this book, we will want to make some custom assets for use within CryENGINE.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image