Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

Arrow left icon
Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Summary


In this chapter, we've found out that gameplay needs an environment in order to take place, and so the creation and design of a level's environment is a critical factor in developing top-quality games. The level's environment is just as important as character design and presents several unique challenges to designers.

Designing levels breaks down into two distinct parts. The first of which is the look and feel of the level's environment, which we've gone over in a good amount of detail in this chapter. The second, which we will explore in the next chapter, is the design and challenge of the play space itself. The whole purpose to this chapter was to provide the space and ambience to host the various challenges of AI enemies, puzzles, and trials within our game.

Having made an interesting environment, let's fill it with some gameplay, using entities and objects essential to making our first game example!

You have been reading a chapter from
CryENGINE 3 Game Development: Beginner's Guide
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849692007
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image