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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating a new Track View sequence


Creating Track View sequences are very akin to creating animation within the key frame animation DCC tools.

This recipe will familiarize you with the Track View editor and take you through some of the important interface controls.

How to do it...

Let's create our own Track View sequence:

  1. Open Sandbox and then open any level.

    Note

    Any time you add cut-scenes or Track View sequences to a level, you should always make a new layer to add your objects onto. This will allow you to control all these objects independently of the level and hide or show them when needed.

    An object is placed onto whatever layer is active when the new Track View sequence is created.

  2. Add a layer called Cinematics.

    Once the layer is added, ensure that it is the active layer by checking that it is highlighted.

  3. To create a Track View sequence, open the Track View panel selecting the menu option View | Open View Pane | Track View.

  4. Click on the Add Sequence icon in the Track View editor to create...

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