Creating skinned characters for the CryENGINE
The CryENGINE has a robust character and animation system.
It is however important to realize that, for the character creation process to go smoothly, you should follow the recommended workflow put forth in this first recipe for the creation and subsequent animation of skinned characters.
Getting ready
Locate the character assets that are shipped with the CryENGINE SDK.
In most cases, a character subfolder is created within your particular game's object folder.
In the SDK, the default character is located in Game\objects\Characters\neutral_male
.
When creating character assets for the CryENGINE, you will typically save them to two or three different .Max
files. The first file will contain the main character; the second scene contains the first LOD of the character and its ragdoll physics mesh. The third file is optional, as it usually contains just the head of the character. The head is separated as it makes it easier to edit independently of the rest...