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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Selecting the units

There is one more change we need to apply to the project, but this time, we are going to edit an asset from the ThirdParty folder. You probably noticed that both the warrior spawned and the wizard in the UI have an animation that cycles through different states continuously. This is because the Animator of both 3D models was set up like that to showcase the possible animation states. We want to have better control over the animations, so now we are going to remove the transitions between the animation states:

  1. Open the Animator view by clicking on Window | Animation | Animator.
  2. In the Project view, search for FootmanHP and click on the Prefab, you will notice that the Animator view will display the animation states attached to this model.
  3. In the Animator view, click on the white arrows connecting the states and press the Delete key on your keyboard to remove that connection. Do that for all white arrows and save the changes by pressing Ctrl + S (Command...
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