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Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
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Author (1):
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Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Chapter 5: Sequence – The Basic Building Block of a Computer Program

When it comes to programming, the most fundamental concept is the sequence. It indicates what we do and when we do it, one after another. However, when we take a closer look, we find that there is more to this, and, in this chapter, we will learn what it is.

We will also use the concept of a sequence to decide what steps a program will need to perform to accomplish its overall task. Since it can be tough to have both an overview of everything that needs to be done and, at the same time, look at all the details, we will require a concept that can assist us. Thinking of the sequence in which the program needs to do things in, for instance, could be such a tool.

When learning how to program, one problem many people face is how to transform an idea to go. Where should you start? In this chapter, we will learn that we can use the concept of sequential thinking to break down an idea into smaller tasks that...

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