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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Building for GearVR and Oculus Go


To build for Samsung GearVR and Oculus Go mobile devices, you will use the Oculus SDK. These are both Android-based devices so you must set up your development machine for Android development as described previously (Oculus Go is binary and compatible with GearVR). Then complete the following steps in Unity:

  1. Configure your Unity Build Settings to target the Android platform.
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Oculus is at the top of the Virtual Reality SDKs list.
  4. Download and Install the Oculus Integration package from the Asset Store, as instructed previously.

Now we will add the OVR camera rig to the MeMyselfEye object in our scene. These steps are like the Standalone Oculus Rift setup described previously. In this case, you can use the same MeMyselfEye prefab for both Rift and GearVR.

  1. Look in your Project window; under the Assets folder, you should have a folder named OVR.
  2. Within that is a subfolder called Prefabs. Drag...
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