Chapter 6
Q1. Why is it good to keep weapon settings in a module?
A: Keeping settings in a module means you won’t need to interact with weapon system code when making changes.
Q2. Why is a lobby necessary in experiences of this format?
A: Players need somewhere to be when they’re eliminated. They will either spectate or interact with shops or other attractions in the lobby in the meantime.
Q3. What do you need to have in your map for every player that can be in your experience at once?
A: A spawn location part.
Q4. Why might it be good to include a celebration message or effect showing the victor at the end of a round?
A: It makes the winner feel more rewarded and encourages more competition among players.
Q5. Why is local replication important for different effects?
A: While we could create effects on the server, latency, lower calculation refresh rates, and more result in the effects being less smooth. Replicating to each client...