Gaining a perspective about your early projects
Though the beginning of your development career may vary, one thing is typically standard: your first experience will not be number one on the popular page, and that’s okay! As frustrating as it may be that you are not granted the instant gratification everyone craves, this is the best outcome. Speaking from personal experience, maintaining a popular experience that is played by tens of thousands of players concurrently (or more) is quite stressful. It is best that new developers have time to gain additional experience in order to first get used to the platform before producing popular titles. Figure 1.1 depicts the thumbnail of my first game, Endure; it almost immediately tells an onlooker that the project was made by an amateur:
Figure 1.1: Endure was one of my first titles and lacked refinement
Many new developers often run into what I’ve coined the Roadblocks on Roblox, where they begin to create a project...