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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: " If you expand the Classes folder inside pumpkindefenseComponent, you will notice that the actual sources are missing."

A block of code is set as follows:

createTileData:function(){
  this.tileData = [];
  // generate tile data randomly
  for(var i = 0; i < (NUM_COLS * NUM_ROWS); ++i){
    this.tileData[i] = 1 + Math.floor(Math.random() * MAX_COLOURS);
  }
}

Any command-line input or output is written as follows:

export NDK_ROOT=/Android/android-ndk-r10

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: " By default, you will see a whole lot of packages selected, out of which Android SDK Platform-tools and Android SDK Build-tools are necessary."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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