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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Introduction to Pumpkin Defense


If you love tower defense games as much as I do, then you know the sheer multitude and variety of the games available out there. My personal favorites include Kingdom Rush, Fieldrunners, Plants vs. Zombies, TowerMadness, and many more. Pumpkin Defense is a much simpler version of these games, but it indeed possesses the level design to be scaled up to a much larger and more intricate tower defense game.

The story is the same as always, there are evil creatures trying to cross their limits and reach the good stuff. In this case, the creatures are trying to eat a helpless pumpkin. Our job as players is to build towers along the enemy's path to kill them before they leech off the pumpkin.

We will discuss the following topics in this chapter:

  • Define the XML architecture to describe the tower and enemy properties

  • Define the XML architecture to describe the various waves in a given level

  • Design a simple level describing the enemy's path in Tiled

  • Define the behavior of...

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