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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

The Tower class


Our Tower class will inherit from CCSprite and will contain all the properties that we saw in the TowerDataSet and TowerData structures. In addition to that, the Tower class will also possess the behavior of targeting and shooting enemies, as well as upgrading itself.

Let's take a look at how the Tower class is declared in Tower.h:

class Tower: public CCSprite
{
public:
  Tower();
  virtual ~Tower();

  static Tower* create(GameWorld* game_world, 
    int type, CCPoint position);

  virtual bool init(GameWorld* game_world, 
    int type, CCPoint position);
  // copy the data within the TowerDataSet library inside GameGlobals
  void SetTowerProperties();

  // update functions
  virtual void Update();
  void UpdateRotation();

  // functions that take care of upgradation & resale
  void Upgrade();
  void Sell();

  // basic tower behaviour
  void CheckForEnemies();
  void SetTarget(Enemy* enemy);
  void Shoot(float dt);
  void ShootBullet();
  void ShootLightning();
  
...
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