Summary
In our last chapter, we used the cross-platform versatility that Cocos2d-x offers and set up environments for Android and Windows Phone 8. We then ported one of our own games to the respective environments.
This entire book has been an attempt at showing you the ease with which good quality games can be created using Cocos2d-x. All the games we've made are prototypes of the genres they represent, and I have tried my best to develop them in a way that might enable you to scale them up to exciting altitudes.
I learned more in the process of writing this book than in any other task I have undertaken and I enjoyed every bit of it. Now, I'm excited at the prospect of seeing what you will create with the knowledge gained from this book. Godspeed to you dear reader!