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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Saving game data

When planning your games, you may soon decide you wish to store data related to your application, such as highest score or user preferences. In Cocos2d-x, you can do this by simply accessing the UserDefault singleton.

With UserDefault, you can store integers, floats, doubles, strings, and Boolean with just one simple call per each data type, as follows:

UserDefault::getInstance()->setIntegerForKey("levelsCompleted", _levelsCompleted);
UserDefault::getInstance()->flush();

The other methods are setFloatForKey, setDoubleForKey, setStringForKey, and setBoolForKey. To retrieve data, you use their respective getters.

I'll show you next how to use that in our game.

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