Using a clear naming convention
Unreal Engine projects grow in size quickly. Creating a massive environment or a game with a lot of different environments inside it requires a lot of actors of all kinds. In Chapter 5, we will learn, for example, that a basic material has at least three textures and that you can have hundreds of material instances, lights, and volumes. All of them are on the same projects or on the same level.
The only way to work in a faster and more relaxed way is to adopt a strong and clear naming convention starting from the beginning of the projects.
First, you need to create some folders and name them in a proper way. To create a folder, right-click in the Content Browser, select New Folder, and create the following folders:
Assets
: Populate this folder with 3D modelsTextures
: Populate this folder with textures (any kind)Material
: Populate this folder with materials.Maps
: Populate this folder with levels.Cinematics
: Populate this...