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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Interface overview and project settings

In this section, we will give you an overview of all the menus and panels inside Unreal Engine 5’s UI. Please note that we will not go deep into every command. We will learn specific commands that are useful to us and how they work during the learning process in this book. Don’t worry if you don’t understand some words or concepts because we will cover everything later.

When Unreal Engine is open, you will find the following UI:

Figure 2.1 – Unreal Engine 5 starting UI

Figure 2.1 – Unreal Engine 5 starting UI

The UI is fully customizable. All the panels are floating panels and you can move them by dragging them with the left mouse button (LMB). You can leave them floating on the screen or dock them in the Viewport. As we will see in a minute, you can save your own Viewport layout.

Figure 2.2 – Floating panels

Figure 2.2 – Floating panels

The UI is divided into the following key panels:

  • The Menu Bar
  • The...
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