Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

Arrow left icon
Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Drawing 2D geometric primitives


In this recipe, we will learn how to draw the following 2D geometric shapes, as filled and stroked shapes:

  • Circle

  • Ellipse

  • Line

  • Rectangle

Getting ready

Include the necessary header to draw in OpenGL using Cinder commands.

Add the following line of code at the top of your source file:

#include "cinder/gl/gl.h"

How to do it…

We will create several geometric primitives using Cinder's methods for drawing in 2D. Perform the following steps to do so:

  1. Let's begin by declaring member variables to keep information about the shapes we will be drawing.

    Create two ci::Vec2f objects to store the beginning and end of a line, a ci::Rectf object to draw a rectangle, a ci::Vec2f object to define the center of the circle, and a float object to define its radius. Finally, we will create aci::Vec2f to define the ellipse's radius and two float objects to define its width and height.

    Let's also declare two ci::Color objects to define the stroke and fill colors.

    Vec2f mLineBegin,mLineEnd;
    Rect...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image