Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

Arrow left icon
Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Using MayaCamUI


We are going to add to your 3D scene a navigation facility known to us since we modelled a 3D software. Using MayaCamUI, you can do this with just a few lines of code.

Getting ready

We need to have some 3D objects in our scene. You can use some primitives provided by Cinder, for example:

gl::drawColorCube(Vec3f::zero(), Vec3f(4.f, 4.f, 4.f));

A color cube is a cube with a different color on each face, so it is easy to determine the orientation.

How to do it...

Perform the following steps to create camera navigation:

  1. We need the MayaCam.h header file:

    #include "cinder/MayaCamUI.h"
  2. We also need some member declarations in the main class:

    CameraPersp  mCam;
    MayaCamUI    mMayaCam;
  3. Inside the setup method, we are going to set up the camera's initial state:

    mCam.setPerspective(45.0f, getWindowAspectRatio(), 0.1, 10000);
    mMayaCam.setCurrentCam(mCam);
  4. Now we have to implement three methods:

    void MainApp::resize( ResizeEvent event )
    {
        mCam = mMayaCam.getCamera();
        mCam.setAspectRatio(getWindowAspectRatio...
You have been reading a chapter from
Cinder Creative Coding Cookbook
Published in: May 2013
Publisher: Packt
ISBN-13: 9781849518703
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image