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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating an interactive object that responds to the mouse


In this recipe, we will create an InteractiveObject class for making graphical objects that interact with the mouse cursor and executes the following actions:

Action

Description

Pressed

The user pressed the mouse button while over the object.

Pressed outside

The user pressed the mouse button while outside the object.

Released

The mouse button is released after being pressed over the object and is still over the object.

Released outside

The mouse button is released outside the object.

Rolled over

The cursor moves over the object.

Rolled out

The cursor moves out of the object.

Dragged

The cursor is dragged while being over the object and after having pressed the object.

For each of the previous actions, a virtual method will be called, and it would change the color of the object been drawn.

This object can be used as a base class to create interactive objects with more interesting graphics, such as textures.

Getting ready...

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