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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Model extents, scaling, and center

3D models come in all shapes and sizes. To view them in our app, we need to know the minimum and maximum boundaries of the model and its geometric center to scale and position it properly. Let's add this to ModelObject now.

At the top of the ModelObject class, add the following variables:

    public Vector3 extentsMin, extentsMax;

Initialize the extents in the parser, before we parse the model data. The minimum extents are initialized to the maximum possible values; the maximum extents are initialized to the minimum possible values:

    public ModelObject(int objFile) {
        super();
        extentsMin = new Vector3(Float.MAX_VALUE, Float.MAX_VALUE, Float.MAX_VALUE);
        extentsMax = new Vector3(Float.MIN_VALUE, Float.MIN_VALUE, Float.MIN_VALUE);
        . . .

Rather than calculating the extents after the model is loaded, we'll do it during the import process. As we add a new vertex to the vertex list, we'll calculate the current extents...

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