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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Updating the RenderBox library


With the Solar System project implemented and our code stabilized, you might realize that we've built some code that is not necessarily specific to this application, which can be reused in other projects, and ought to make its way back to the RenderBox library. That's what we'll do now.

We recommend you do this directly within Android Studio, selecting and copying from this project's hierarchy view to the other's. Perform the following steps:

  1. Move all the .shader files from the Solar System's res/raw/ directory into the res/raw/ directory of the RenderBox lib's RenderBox module. If you've been following along, there will be eight files for the vertex and fragment .shader files for day_night, diffuse_lighting, solid_color_lighting, and unilt_tex.

  2. Move all the Component and Material .java files from the Solar System's RenderBoxExt module folder to the corresponding folders in RenderBox lib's RenderBox module. Remove all invalid references to MainActivity in the...

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