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Canvas Cookbook

You're reading from  Canvas Cookbook

Product type Book
Published in May 2019
Publisher
ISBN-13 9781785284892
Pages 254 pages
Edition 1st Edition
Languages
Concepts
Toc

Table of Contents (16) Chapters close

Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Paths and Text 2. Shapes and Composites 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Saving and restoring canvas state


This recipe is based on the concept of stack. You can imagine a stack of books. Say, for example, I have to pick up a book from a stack of three books. It's always logical and easy to pick up the top-most book, read it, and keep it aside. Then I pick another book from the two-book stack, read it, and keep it aside. Then I pick the last book, read it, and keep it aside.

States of canvas work in a similar way. Let's see the output of the recipe:

How to do it…

The recipe for the previous output goes like this.

The HTML code:

<html>
<head>
<title>Canvas Save And Restore</title>
<script src="CanvasSaveRestore.js"></script>
</head>
<body onload="CanvasSaveRestore()">
<canvas id="MyCanvasArea" width="500" height="200" style="border:2px solid blue;" >
   your browser does not support canvas
</canvas>
<h1>Canvas Save And Restore</h1>
</body>
</html>

The JavaScript code:

function CanvasSaveRestore...
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