Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Canvas Cookbook

You're reading from  Canvas Cookbook

Product type Book
Published in May 2019
Publisher
ISBN-13 9781785284892
Pages 254 pages
Edition 1st Edition
Languages
Concepts
Toc

Table of Contents (16) Chapters close

Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Paths and Text 2. Shapes and Composites 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Drawing a Bezier curve


A Bezier curve is different from a quadratic curve. It is also known as a cubic curve and is the most advanced curvature available in HTML5. The simple Bezier curve looks as shown in the output of this recipe:

How to do it...

The recipe is as follows:

<html>

<head>
 
<title>A Bezier Curve</title>
<script>
  function init()
  {
    can  = document.getElementById("MyCanvasArea"); 
    ctx = can.getContext("2d");
    var xstart = 50;   var ystart = 50;
    var xctrl1 = 100;  var yctrl1 = 35;
    var xctrl2 = 100;  var yctrl2 = 95;
    var xend = 180;  var yend = ystart;
    //call to the function
    drawBezierCurve(xstart,ystart,xctrl1,yctrl1,xctrl2,yctrl2,xend,yend,"black",10);
  }
  function drawBezierCurve(xstart,ystart,xctrl1,yctrl1,xctrl2,yctrl2,xend,yend,color,width)

  {   

    ctx.strokeStyle=color;

    ctx.lineWidth=width;
    ctx.beginPath();
    ctx.moveTo(xstart,ystart);
    ctx.bezierCurveTo(xctrl1,yctrl1,xctrl2,yctrl2,xend,yend);
    ctx.stroke();           
  }
</script>
</head> 
<body onload="init()"> 

  <canvas id="MyCanvasArea" width ="300"  height="200" style="border:2px solid black">

    Your browser doesn't currently support HTML5 Canvas.

  </canvas> 
</body>
</html>

How it works...

In a Bezier curve there are two control points, one start point and one end point. So you have to move to the starting or context point, like we do in a quadratic curve, and then specify the control points and ending point in the bezierCurveTo(cp1X,cp1Y,cp2X,cp2Y,epX,epY) method. Here, cp1 and cp2 are the control points and ep is the end point. The two control points add more flexibility to the curve.

Refer to the diagram given here:

The curve starts at the start/context point and ends at the end point. It heads towards control point 1 and then comes down to the end point through control point 2. The control points control the curvature. Change the y coordinate of any control point and you will see the difference.

Bezier curves are actually a sequence of cubic segments rather than linear segments. They appear smooth at all scales and are used in computer graphics.

You have been reading a chapter from
Canvas Cookbook
Published in: May 2019 Publisher: ISBN-13: 9781785284892
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime