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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Saving data to a YAML configuration


Now, we are ready to complete the save method. We want to save data to a YAML file, much like how we did in config.yml. However, we do not want to save it to config.yml, because that serves a different purpose. The first thing that we will need to do is create a new YAML configuration, as follows:

YamlConfiguration config = new YamlConfiguration();

Next, we will store all the information that we wish to save. This is done by setting objects to specific paths, as follows:

config.set(String path, Object value);

The acceptable types for value were mentioned earlier in this chapter. In the teleportation plugin, we have maps, which contain the SerializableLocation method. Maps can be added to a YAML configuration as long as they are a map of strings to an object that is ConfigurationSerializable. Hashmaps are added to a configuration in a different manner. You must create a configuration section using the map.

The following code shows how we will add the teleportation...

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