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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Accessing variables from another class


The MobEnhancer class is growing in size. There is no need to place all the code within a single class. This class is currently extending the JavaPlugin class as well as implementing both the Listener and CommandExecutor interfaces. The program will be easier to understand if we split these into three unique classes. This process is known as refactoring. Throughout the process of developing software, you will come across code that may be outdated or inefficient and needs to be updated. Changing the code in this way is referred to as refactoring. Don't be discouraged if you need to refactor your code in the future; it is a common occurrence in software development, and there are many reasons for it to happen.

  • You learned how to write more efficient code

  • API changes or new features require/allow code changes

  • The existing code is difficult to read or debug

  • A method/class has grown too large to manage

  • The purpose of the code has changed and it should now do...

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