Programming the command actions
Once you have added the command to the plugin.yml
file, you can begin working on the code that the command will trigger. Create a new class in the NetBeans project. This new class will be called EnchantCommand
. You can name the class something else if you wish, but keep in mind that the name of a class should give you an idea of how the class is used without you having to open it. Place this class in the same package as that of Enchanter
, the main plugin class, as shown in the following screenshot:
Tip
Keep in mind that though the packages are structured similarly, you will use your own unique namespace, not com.codisimus
.
This new class will execute the enchant
command. Thus, it must implement the CommandExecutor
interface. We will append code to the class header to do this. This is similar to adding extends JavaPlugin
to the Enchanter
class. JavaPlugin
is a class. Therefore, we extended it with our class. CommandExecutor
is an interface, which means that we...