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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Testing your plugin


As you may recall, the purpose of the first plugin was to discover when a plugin is loaded. Issue a reload command by typing the following command into the console:

>reload

You will see that Spigot will automatically disable and re-enable the plugin, as shown in the following screenshot:

This time, you will see the Hello World! message once your plugin is enabled. If exactly one player is online, then it will say hello to that player. Let's observe this by logging onto the server and issuing the reload command from in-game. Open your Minecraft client and connect to your server. From in-game, first issue the following command:

/plugins

You will be given a list of all the plugins that are installed. For now, there is only one plugin, as shown in the following screenshot:

Now that there is one player on the server, we can test the plugin by reloading the server. Issue the following in-game command:

/reload

Note that in both the game and console, you will see the Hello Codisimus...

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