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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Communicating among events


Our plugin works exactly as intended, but what if we have a change of heart and begin to miss the sound of the rain? Or what if our town bursts into flames and must be extinguished quickly, We do not want to limit our power as an admin by denying ourselves the use of the /toggledownfall command. Next we will listen for this command to be issued and when it is, we will allow the weather to change. Ultimately, we will still be able to control the weather manually but the weather will not start on its own.

Let's create another EventHandler. This time we will be listening for a console command being sent. We will not actually be modifying this event at all so we should set the event priority to MONITOR. We also want to ignore canceled events. The event that we will listen for is PlayerCommandPreprocessEvent. This event will occur every time that any player issues any command, whether they be for Minecraft, Bukkit, or another plugin. We only care about one command, ...

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