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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Building the JAR file


In order to install a plugin on our server we need the.jar file. The jar file is a Java executable that contains all of your written code which has been translated so that the computer can understand and run it.

In NetBeans there is a single button which we can click on to build our project. This will generate the .jar file that we need. Let's add a block of code to our project to automatically copy the created .jar file to a more convenient location. In NetBeans, click on the Files tab to access the build.xml for your project.

Open build.xml and add the following block of code after the import file line:

<target name="-post-jar">
  <copy file="${dist.jar}" todir="../Plugin Jars" failonerror="true"/>
</target>

This additional code will be executed after your jar is successfully built. It will copy the jar from the dist directory to the specified location. You can change "../Plugin Jars" to whichever directory you wish. Here, .. means to go up one folder...

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