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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Programming the command actions


Once we have added the command to our plugin.yml file, we can begin working on the code that it will execute. Create a new class in the NetBeans project. This new class will be called EnchantCommand. You can name the class something else if you wish, but keep in mind that the name of a class should give an idea of how the class is used without the need to open it. We will also place this class in the same package as your main plugin class, Enchanter, as shown in the following screenshot:

Tip

Keep in mind that though the packages are structured similarly, you will be using your own unique namespace, not com.codisimus.

This new class will execute our enchant command and thus must implement the CommandExecutor interface. We will append code to the class header to do this. This is similar to when we added extends JavaPlugin to the Enchanter class. JavaPlugin is a class, so we extended it with our class. CommandExecutor is an interface which means that we must implement...

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