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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Adding a command to plugin.yml


Create a new Bukkit plugin as you did in Chapter 3, Creating your First Bukkit Plugin, but name it Enchanter. Next we will inform Bukkit that you will be using a command by modifying the plugin.yml file of your plugin.

As mentioned in Chapter 2, Learning the Bukkit API, Bukkit reads the YAML file in order to find out the necessary information about your plugin. This information includes all of the commands that your plugin will handle. Each command can have a description, proper usage message, and aliases (similar to how rl is an alias for reload). The command we will use for our plugin will be enchant. It is typical to use all lowercase letters for commands so that players do not have to worry about capitalization. The following code is a sample of how our plugin.yml will look with the enchant command added:

name: Enchanter
version: 0.1
main: com.codisimus.enchanter.Enchanter
description: Used to quickly put enchantments on an item
commands:
  enchant:
   ...
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