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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Saving, loading, and reloading the config file


Now that we have our config.yml file and it is located in the default package of our plugin, we need to be able to save it to the user's server. That way the user will be able to edit it as they please. Saving the config file is as simple as adding the following method call to your onEnable method:

saveDefaultConfig();

This will copy config.yml to plugins/MobEnhancer/config.yml. If the file already exists, then this line of code will do nothing.

Loading the config file is done automatically by Bukkit and there is no need for you to do anything additional in your plugin besides using getConfig() when you actually want to access the configuration file.

Reloading config.yml is fairly simple to include, and we will add it in the form of a command:

@Override
public boolean onCommand(CommandSender sender, Command command, String alias, String[] args) {
    reloadConfig();
    sender.sendMessage("MobEnhancer config has been reloaded");
    return true...
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