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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Accessing variables from another class


Our MobEnhancer class is growing in size. There is no need to place all of our code within a single class. Our one class is extending the JavaPlugin class as well as implementing both the Listener and CommandExecutor interfaces. Our program may be easier to understand if we split these into three unique classes.

Create two new classes named MobSpawnListener and MobEnhancerReloadCommand. MobEnhancer will still be your main class, so it will still extend JavaPlugin. However, the two new classes will implement Listener and CommandExecutor, respectively. Move the appropriate methods to their new classes. That is, onMobSpawn is an event handler, so it belongs within the Listener class and onCommand belongs within the CommandExecutor class. When moving the methods, you will notice several errors that are introduced. This is because your methods no longer have access to the necessary methods and variables. Let us first address the MobEnhancerReloadCommand...

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