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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

The essentials of a Bukkit plugin


Each Bukkit plugin requires two specific files. These files are plugin.yml and the main class of the plugin. We will begin by creating the most basic versions of each of these files. All your future projects will start with the creation of these two files.

The plugin.yml file

Now we are ready to start programming a Bukkit plugin. The first file that we need is plugin.yml. This is the file that the CraftBukkit server will read to determine how to load your plugin. Right click on Source Packages and click on New | Other... as shown in the following screenshot:

In the window that appears, select Other under Categories, and YAML File under File Types as shown in the following screenshot:

Set the File Name as plugin, leave the folder as src and click on Finish. Your project tree structure should now look as shown in the following screenshot:

plugin.yml was created in the default package. This is where it needs to be so that CraftBukkit can find it. For now we will...

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