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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Making and calling new methods


Let's create a new method which will broadcast a message to the server. The following diagram labels various parts of a method in case you are not familiar with them:

Create a new method named broadcastToServer. We will place it within our MyFirstBukkitPlugin class under the onEnable() method. We only want to call this method from inside the MyFirstBukkitPlugin class so the access modifier will be private. If we want to call this method from other classes in our plugin we can remove the modifier or change it to public. The method will not return anything and thus will have a return type of void. Finally the method will have one parameter, a string named msg. After creating this second method, your class will look similar to the following code:

public class MyFirstBukkitPlugin extends JavaPlugin {
  @Override
  public void onEnable() {

  }

  private void broadcastToServer(String msg) {

  }
}

We will write the code within the body of our new method to accomplish...

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