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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Adding Bukkit as a library


Now that we have created our main class, we need to add the Bukkit API as the library for our project. As we can recall from the previous chapter, the API includes the code that we can access to modify the CraftBukkit server. It is available for download at http://dl.bukkit.org/downloads/bukkit/. Again, choose the version that matches your client version and the version of CraftBukkit that you downloaded. Once you have downloaded the file, you will have to move it to a permanent location. I suggest you create a folder named Libraries in which to place it. The filename will most likely have a version appended to it. Similar to what we did for craftbukkit.jar, we will rename this file; this helps us to easily update it in the future. So the new location of your bukkit jar will be C:\Users\Owner\Documents\NetBeansProjects\Libraries\bukkit.jar. Remember your file location, because now that we have downloaded the Bukkit API we can create a library for it in NetBeans...

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