Chapter 3: Building a Game Design
Now that we have discussed Flame and shown you some basic animation, we want to discuss the game we are going to build throughout the rest of the book.
The game will be called Gold Rush, and has the following objectives:
- Avoid being attacked by zombies and skeletons.
- Explore the map, collecting as many gold coins as you can before you die.
It will be a simple game but will teach you a lot of skills by adding a lot of common features included in most games, including the following:
- Drawing sprite graphics
- Detecting collisions between sprites
- Controlling a player with virtual joysticks, touch, or keys
- Playing music and sounds
- Drawing and moving around maps larger than the screen
- Drawing particle and shadow advanced graphical effects
- Creating intelligent enemies
- Navigating around obstacles
- Navigating between game screens
We will go through each of these topics in turn, gradually building...