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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Summary

In this chapter, you have learned how to use an Xcode asset catalog to add the required icon images to your watch app and you have used an extension to provide advanced animation functionality to an InterfaceController object beyond that supplied by WatchKit itself. You have learned to lay out the user interface in code as an alternative to using Interface Builder and you have seen how to add media playback to your apps.

Although the techniques presented in this chapter will already elevate your projects to an altogether higher level, giving you opportunities to further engage and delight your users, they are intended as first steps toward a rich and detailed understanding of the wealth of opportunity offered by the Apple Watch. The ways in which we will all be using these features in the not-too-distant future are largely in the hands of you, the developers, whose task it is to explore this wide open field of mobile technology.

In the next chapter, we will look at what needs to be...

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