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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Chapter 7. Plot Buddy – All about Location

Naturally, one of the most important features of mobile devices is their ability to find their own location, whether using GPS sensors or cell data tower locations, or whatever. The Apple Watch is quite capable of capturing location data, either using the iPhone's GPS or when the iPhone is not present, translating its accelerometer data into location data. A pretty neat trick, from a development perspective, and one which enables the user to leave the phone where it is and take off with just the watch.

In developing this app, we will look at several new aspects of programming with the WatchKit framework, as well as a couple of techniques that apply equally to watchOS and iOS development. They include the following topics:

  • Property Lists
  • Core Location framework
  • Protocols
  • Adding an init method
  • Forcing named arguments
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