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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Writing the code


So, time to get some code written. We will start with some code that should look very familiar.

WatchConnectivity

Once again, we need to create a class that encapsulates all of the logic around communication with the outside world (or at least the part of the outside world that is squeezed into an iPhone).

WatchConnectivityManager class

In the project navigator, select the WatchConnectivity.swift file. Delete the import Foundation line from the code, and replace it with the following code:

import WatchConnectivity

class WatchConnectivityManager: NSObject, WCSessionDelegate {

    static let sharedManager = WatchConnectivityManager()

    let dataManager = WatchDataManager.sharedManager

    private override init() {
    }
    
    func session(session: WCSession,didReceiveApplicationContext applicationContext: [String : AnyObject]) {
    }
}

Don't be alarmed by the error warning that Xcode shows about the dataManager; this is only happening because we haven't yet written the...

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